Gladiator Life officially advertises a progression of nineteen champions from country cups toward Rome. A complete first-party roster is not publicly available, and current community pages do not provide enough reproducible evidence to freeze all names and order. This index therefore preserves the official count while giving every slot a consistent record for live-game confirmation.
Current nineteen-slot index
Champion 01
Name: not publicly confirmed
Order: 1 of 19
Status: Needs in-game testing
Champion 02
Name: not publicly confirmed
Order: 2 of 19
Status: Needs in-game testing
Champion 03
Name: not publicly confirmed
Order: 3 of 19
Status: Needs in-game testing
Champion 04
Name: not publicly confirmed
Order: 4 of 19
Status: Needs in-game testing
Champion 05
Name: not publicly confirmed
Order: 5 of 19
Status: Needs in-game testing
Champion 06
Name: not publicly confirmed
Order: 6 of 19
Status: Needs in-game testing
Champion 07
Name: not publicly confirmed
Order: 7 of 19
Status: Needs in-game testing
Champion 08
Name: not publicly confirmed
Order: 8 of 19
Status: Needs in-game testing
Champion 09
Name: not publicly confirmed
Order: 9 of 19
Status: Needs in-game testing
Champion 10
Name: not publicly confirmed
Order: 10 of 19
Status: Needs in-game testing
Champion 11
Name: not publicly confirmed
Order: 11 of 19
Status: Needs in-game testing
Champion 12
Name: not publicly confirmed
Order: 12 of 19
Status: Needs in-game testing
Champion 13
Name: not publicly confirmed
Order: 13 of 19
Status: Needs in-game testing
Champion 14
Name: not publicly confirmed
Order: 14 of 19
Status: Needs in-game testing
Champion 15
Name: not publicly confirmed
Order: 15 of 19
Status: Needs in-game testing
Champion 16
Name: not publicly confirmed
Order: 16 of 19
Status: Needs in-game testing
Champion 17
Name: not publicly confirmed
Order: 17 of 19
Status: Needs in-game testing
Champion 18
Name: not publicly confirmed
Order: 18 of 19
Status: Needs in-game testing
Champion 19
Name: not publicly confirmed
Order: 19 of 19
Status: Needs in-game testing
The numbered slots are an inventory of the official count, not confirmed names or an assertion that the Emperor’s champion occupies a particular slot. Fill a card only when the live campaign identifies the opponent and sequence.
Fields that make an entry useful
For each confirmed champion, record the exact displayed name, progression slot, country cup or arena, access requirement, first dangerous behavior, proven safe response, useful preparation, victory reward, next unlock, crowd outcome, check date, and evidence status.
Unknown fields should remain empty. Do not use a generic “boss” nickname when the game supplies a proper name, and do not translate or normalize a name until the official spelling is clear. If an update changes a name or order, preserve the old check date and add the current value.
Confirm order without confusing modes
Campaign order should come from the country-cups-to-Rome route. A champion encountered in ranked, giant cooperation, a rematch, or another optional mode should not be inserted into the main order unless the campaign confirms the position.
When a new champion becomes available, record which victory or prompt opened it. A visible sequence is stronger evidence than character difficulty. Do not sort the roster by community tier, estimated power, or when a player happened to discover an optional fight.
Record behavior, not imagined weaknesses
Begin with observable behavior: the exchange that deals the most damage, a repeated action, a phase change, or a visible status. Then test one response several times. A weakness is useful only when it produces a repeatable advantage under stated conditions.
“Use more damage” is not a strategy field. “After the displayed action, the short attack completed before the champion’s next turn in three attempts with this loadout” is reproducible. Keep the equipment and date with the observation.
Link preparation to the champion
Use a preparation note to connect the matchup to Champion Strategies. If survival is the blocker, link the relevant Armor comparison. If safe openings exist but damage stalls, link Weapons or the Build Guide. If a route condition blocks access, link Progression rather than guessing a power requirement.
One champion can need several observations, but it still owns one slot and one canonical identity. Do not create separate entries for spelling variants, arena titles, or phase names.
Keep rewards and crowd outcomes separate
Record only rewards shown after victory or in a current official menu. Do not infer a drop from an item equipped by the champion. If the crowd spares or condemns the character after a defeat, store that as an arena consequence rather than a champion reward.
Hardcore results need a separate note because the official mode carries a permanent-loss warning. A normal-mode retry or mercy outcome is not proof of the same consequence in Hardcore.
Where the Emperor’s champion belongs
BERKOK Studios explicitly names the Emperor’s champion as the opponent whose defeat wins freedom. Public evidence does not resolve whether that role is slot nineteen, follows the nineteen, or appears under another condition. Keep the role in the Emperor Champion guide until the live campaign establishes its exact roster position.
Source status
The count of nineteen, the route toward Rome, and the Emperor’s champion objective are Official through the Roblox experience description. All roster names, exact order, arenas, moves, weaknesses, and rewards are Needs in-game testing until directly observed or supported by current reproducible evidence. This index will remain a known-progress record rather than a fabricated complete list.